What Spider-Man Can Teach Us About Interface Design, Part 2

spiderman20sideartai1 208x300 What Spider Man Can Teach Us About Interface Design, Part 2
When last we left our marketing & design superheroes, they had stumbled on a way to change the design of their core content offering that spurred reader interest and increased engagement. Now they faced their toughest challenge yet, creating a premium version of the product with minimal changes to the editorial content. Would they triumph or find themselves consigned to the long list of failed innovators. Would they create the next iPod or the next Newton?

 

What Spider-Man Can Teach Us About Interface Design, Part 1

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It probably looks like we’ve got comic books on the brain this week. And maybe we do. After all, we work in midtown Manhattan and you can’t swing a dead cat here without hitting some piece of WATCHMEN promo.

But comic books and web design are intimately connected. Both marry pictures and text. Both are highly involved with how the user interacts with the assets presented. And both present unique opportunities to communicate in manners not possible in any other medium. Read more

 

Video Gaming Trends for 2009

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Image source: computergames365

I’m going to start by saying that I’m a video game lover.  I confess I would be a soccer star or a virtuous bike rider today if that Atari 2600 wasn’t given to me in December of 1987. But it happened and since that day I ‘ve played, read about and collected as many games as I can.  Later on, I decided to focus on old games and became a Retro Gamer, but that’s a story for another time.  Today I want to talk about the present and future of video games.I want to give you a quick overview of the latest trends and latest video game releases in 2009.

So let’s start with some numbers:

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Image source: vgchartz

The user experience

Are you wondering  why Nintendo is currently the worldwide sales leader? Well, it seems that users are looking for other things beyond high hardware specs or connectivity;  they are looking for rich interactive experiences and challenges that allow them to use more skills than what their fingers can do with a gamepad.  This also explains why Wii and DS -in spite of not leading the pack in graphics – are showing users how to blow, jump, twist, sing and complete other physical activities to complete video game challenges.  It’s not about  just taking the wires away, it’s about creating new ways to play now that there are no wires around.


Wii Ski and Wii Fit from klinehome.com on Vimeo.

Rockin’ from your living room

You probably remember Simon, a popular mind test game from the 80’s, where you had to remember and play a long sequence of lights and sounds to beat your opponents.  Now imagine the same concept using guitars, drums and the best songs of all time.  That’s the simple idea behind the Guitar Hero revolution.  Released for most of current consoles (including portable ones) these video game series wake up the “Rockstar within” of players and they can also create their own Rock Band and play with real instruments, getting an addictive and fun music experience without taking music lessons.  Just don’t try to smash the guitar to the floor (it has not been designed for those kind of rockstar activities :p).


Trailer Guitar Hero: Metallica from Antonio on Vimeo.


Old legends come back for more in 2009

For those guys who started playing PC classics like Diablo, Startcraft or Duke Nukem, 2009 promises to reward many years of patience and end the prolonged absence of these titles.

After years of development and trying to be one step ahead of current video games, these three titles have created all kind of fan videos, sites and discussions. Some fans (including me) have started their “training” with the old game versions while waiting for the new ones to be released.  Fortunately, these video games will be available for the most popular consoles (this didn’t happen before due to hardware requirements) and anyone can enjoy them.  So let’s prepare your fingers for what’s coming.

And the rest of this years releases will be the same types of games that are expected every year.  Movie based video games, updates of sports games and second versions of recent titles with improvements and fixed glitches.  Definitely, 2009 is a good year to explore all That technology can give you in videogames.

 

Tropicana… The new Coke?

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Perhaps the past few months when you were out getting your groceries at the local store (they exist outside of New York right?) you might have found yourself lost while trying to find your favorite Tropicana orange juice. It seems that along with the revamp to the Pepsi brand, PepsiCo decided it was time to reinvent the tride and true Tropicana container. Read more

 

Zemogian's Take On: Video Game Consoles

Different likes and dislikes, ideas, opinions…that’s what makes our work fun.

Today, our Blog’s Research Team came up with a quick poll: what was the most popular Video Game Console in the Zemoga offices.  We were surprised to see how many Nintendo Wii fans we have:

Wii: 20 fans
Playstation: 2 fans
Xbox 360: 4 fans
PC: 2 fans
NDS: 2 fans
NES (First Nintendo console): 4 fans
Atari 2600: 2 fans
Family (NES clone): 1
No fans: 6
PS3: 2 fans
Nintendo 64: 1 fan
None: 6 fans

I personally like the Nintendo DS (a great interactive experience and conveniently portable), but the point is that each console offers unique features that make users love them.

Stay tuned for our next Zemogian’s Take On video!

 

Creative Writing -More Cool Book Covers

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Quickly following up from Friday’s post, Penguin Books has some terrific new covers for Ian Fleming’s James Bond novels. I worked for Penguin when they first acquired the rights to reprint the Bond novels several years ago and they’ve really done a great job of presenting this work in a contemporary manner. Of course, this is the British side of the company. The American Art Director took a fun but radically different approach to the series. What does all this have to with interactive design? I’ll go in to this subject in more detail in a post later on this week. But suffice to say that repackaging existing content can be a huge part of an agency’s brief. As more and more companies look to monetize their existing information assets, presentation, organization and navigation are the keys to success in a crowded marketplace. With over a trillion indexed pages on the web, what are you doing to make your site stand out?

(Thanks to notcot.org for the original link)

 

Links We Love – 2.20.09

Friday means it’s time for another round of linky goodness. Luckily, there’s no shortage of inspiring design work on the interwebs!

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It’s no secret that we’re big comic book fans around the Zemoga offices. One of our favorites is illustrator James Jean, who just finished his last cover for DC’s FABLES series. What’s James going to do now that he isn’t tied down to a monthly gig. Simple. Design some of the most beautiful wine bottles we’ve ever seen …

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Remember the series of movies reimagined as classic paperbacks that we blogged about a while ago? Now there’s a Flickr group that’s doing the same thing with video games

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Providing some variations on the original theme, Oily Moss has also reimagined a bunch of classic film posters using only black and red …

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Finally, icons specialists Icoeye show how to take your books and use them to create real world, analog icons.

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Creating Characters – Case Study – The Combos Game

image1 Buy Nimetazepam Without Prescription, At the end of November the Motion Graphics team at Zemoga got great news. We were going to develop a fighting game for COMBOS, buying Nimetazepam online over the counter. Purchase Nimetazepam online, The team was very excited but the task at hand was not an easy one. So a lot of work had to be done, where can